He's created three patches for Klingon Academy that allow it to. Running the official 1.02 patch. Klingon Academy now works on modern systems. I am looking for the latest patch for Star Trek Klingon Academy i came here and found it but now i find out that the link does not work any of them. Get the KLINGON ACADEMY V1.02 PATCH (US) right here, right now! KLINGON ACADEMY V1.02 PATCH (US) is available for immediate download.
I have fallen back in love with Klingon Academy after an inexplicable hiatus. Now, trucking around the net, I find there is a patch for the game. Should I install it?
What are the benefits and drawbacks? I have a Pentium III 450 MHz, 192 Mb RAM, a VooDoo 3 card. As for how the game runs now, it runs fairly well. I have movie and battle stutters occasionally.
It's most frustrating in battle when I'm tailing another vessel, the screen freezes, and then the other ship has moved far beyond my sights. Plus, on a less important note, what's all this I see about UFOs and the Planetkiller being in the game? How do I find them? Thanks for your time. The patch does include many fixes and is to your advantage to get.
This is the readme file for the patch. Code: ============================================= Star Trek: Klingon Academy Patch Version 1.02 US Release ============================================= Fixes for version 1.02: ----------------------- -*- Checksum check to validate ships added to multiplayer. -*- Starbases no longer spawn too close to each other. -*- Weapon's (in fact, all resources) recharge rate problem after warping fixed. The prior symptoms were rapid weapon firing after warping to several systems in QuickBattle. -*- We fixed the problem where in-system warp would slow down to a crawl if you went to gunnery chair. -*- You can no longer tractor ships while doing an in-system warp.
-*- A problem was fixed in ships would get too close to a planet when the helmsman was given a command to orbit a target and the target was a planet without an atmosphere. Patch Per Football Manager 2005 more. -*- The wingman capture command was refined so that it is now less likely to destroy an enemy ship that it is trying to capture. -*- The nVidia problem where plasma is being drawn on the celestial sphere can be addressed by getting the updated nVidia video card drivers (Detonator 618 drivers). -*- Added 8 button joystick support.
-*- Added joystick rudder support. -*- Added force feedback support through DirectX. Additional Joystick Functionality in version 1.02: -------------------------------------------------- We have tested the additional joystick features with joysticks from popular manufacturers but due to the variety of hardware, we are unable to test the feature with all possible combinations. -*- Added 8 button joystick functionality. -*- Added joystick rudder functionality. -*- Added force feedback functionality through DirectX.
We have tested the patch to work with the following joysticks: Microsoft Sidewinder 3D Microsoft Sidewinder 3D Pro Microsoft Sidewinder Precision Pro Microsoft Force Feedback 1 Microsoft Force Feedback 2 Microsoft Force Feedback Pro Logitech Wingman Force Logitech Wingman Extreme Digital 3D Mad Catz Panther XL Mad Catz Panther DX Gravis Blackhawk Digital Thrustmaster Top Gun Windows 2000 and Sidewinder Force Feedback 2 -------------------------------------------- The 1.02 Patch has been tested with the Microsoft Sidewinder Force Feedback and the Microsoft Sidewinder Force Feedback 2. Steam Game Serials. The Microsoft Sidewinder Force Feedback 2 is not recognized by Windows 2000 at the time of this release. Users who have a Microsoft Sidewinder Force Feedback 2 Joystick should go to the Sidewinder update page at [url=for the latest updates for their hardware.
Trackball Rudder Calibration ---------------------------- Some joysticks (e.g., the Mad Catz Panther XL) have a trackball that serves as a rudder (used to roll or bank a ship). The calibration messages in the control options screen (e.g., 'twist joystick. ) do not apply to trackballs. You can use a trackball as a rudder, but you need to calibrate it in the following way: (1) When the message 'Twist joystick fully counterclockwise and press a button' appears, rotate the trackball to the LEFT some amount, X (e.g., 2 turns) and press a joystick button. When the trackball is at this position, your ship will bank the maximum amount to the left.
(2) When the message 'Twist joystick fully clockwise and press a button' appears, rotate the trackball to the RIGHT amount 2X (e.g., 4 turns) and press a joystick button. When the trackball is at this position, your ship will bank the maximum amount to the right. (3) When the message 'Center joystick rudder and press a button' appears, rotate the trackball to the LEFT amount X (e.g., 2 turns) and press a joystick button. When your trackball is at this position, you should not bank/roll. This procedure puts the center (no bank/roll) trackball position centered between the maximum bank left and maximum bank right positions. Fixes for version 1.01: ----------------------- Ship Fixes: - We fixed a bug that caused crew to unexpectedly die during low power situations.