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Cards: Light Civilization Light Civilization Light creatures are slow but powerful, and its spells are designed to manipulate the battle zone. The Light civilization contains an array of powerful blockers and simple attackers. Amend Abuser Program Colorado on this page. Light cards are great for any deck that might need a few turns to show its strength.
Light Creatures Aeris, Flight Elemental Race: Angel Command Rarity: Rare Mana Cost: 5 Power: 9000 Rule #1: This creature can attack untapped darkness creatures. Rule #2: This creature can't attack players. Alcadeias, Lord of Spirits Race: Angel Command Rarity: Rare Mana Cost: 6 Power: 12500 Rule #1: EvolutionPut on 1 of your Angel Commands. Rule #2: Double breaker (This creature breaks 2 shields.) Rule #2: As long as this creature is in the battle zone, players can't cast spells other than light spells.
Aless, the Oracle Race: Lightbringer Rarity: Common Mana Cost: 6 Power: 1000 Rule #1: When this creature would be put into your graveyard from the battle zone, add it to your shields face down instead. Dia Nork, Moonlight Guardian Race: Guardian Rarity: Rare Mana Cost: 4 Power: 5000 Rule #1: Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) Rule #2: This creature can't attack players.
Emerald Grass Race: Starlight Tree Rarity: Rare Mana Cost: 2 Power: 3000 Rule #1: Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) Rule #2: This creature can't attack players. Bison Bc Earthbound Rar more. Ethel, Star Sea Elemental Race: Angel Command Rarity: Rare Mana Cost: 6 Power: 5500 Rule #1: This creature can't be blocked. Frei, Vizier of Air Race: Initiate Rarity: Uncommon Mana Cost: 4 Power: 3000 Rule #1: At the end of each of your turns, you may untap this creature. Frei, Vizier of Air (EXTREME MODE RULES) Race: Initiate Rarity: Uncommon Mana Cost: 4 Power: 3000 Rule #1: Fast untap. Hanusa, Radiance Elemental Race: Angel Command Rarity: Super Rare Mana Cost: 7 Power: 9500 Rule #1: Double Breaker (When this creature attacks it can break 2 of your opponent's shields.) Iere, Vizier of Bullets Race: Initiate Rarity: Rare Mana Cost: 3 Power: 3000 Illium, Electric Guardian Race: Guardian Rarity: Super Rare Mana Cost: 6 Power: 6500 Rule #1: Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack.